How to play

The Crown of Ages broke into shards that fell across the land. Lead your faction’s champions into the shattered realms and gather enough shards to claim the Crown.

Play the tutorial Back to the game

The goal

Be the first player to collect 7 Shards (3 in the tutorial). You earn Shards by having the most Might at a realm when it is claimed.

Each player has a deck of 30 cards for their faction. Three realms sit in the middle of the table. Every realm shows how many Shards it’s worth and how much total Might it takes to claim it.

Your turn

Each turn has three parts. The game handles the first and last for you.

Dawn

Your exhausted champions get ready again. Your Aether limit rises by 1 (up to 10) and your Aether refills to that limit. Champions with Bloom grow, Forge relics gain a counter, and you draw a card. The first player skips their draw on the very first turn.

Deeds

Spend Aether and act, in any order, as much as you can afford:

Select End turn when you’re done. Aether you didn’t spend is lost.

Dusk

Realm effects that happen at Dusk take place, then every realm is checked for a Claim. If you have more than 7 cards in hand, you discard down to 7. All damage on champions heals.

Clashing

When your champion Clashes, it and the enemy deal damage equal to their Might to each other at the same time. A champion is destroyed when its damage reaches its Vigor. Clashing exhausts your champion until your next turn.

A champion can’t Clash on the turn it arrives unless it has Swift. If an enemy champion at the realm has Guard, you must Clash with a Guard champion first.

Example: a 3 Might, 4 Vigor Stag-Rider Clashes a 2 Might, 2 Vigor Oarsman. The Oarsman takes 3 damage and is destroyed. The Stag-Rider takes 2 and survives.

Claiming realms

At the end of every player’s turn, the game adds up the Might of all champions at each realm, from every player. If the total reaches the realm’s Claim number, the realm is claimed:

Because everyone’s Might counts toward the total, a rival can trigger a Claim before you’re ready, and you can do the same to them. Watch the bar under each realm.

If the realms run out, the player with the most Shards wins.

Keywords

Realms

Each game uses 12 realms in a random order. Each one changes the rules a little for champions there.

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Card guide

Every faction deck has 20 faction cards plus 10 neutral cards that every faction shares. The number after each name is how many copies are in the deck.

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